using UnityEngine;
using System.Collections;

public class InputData {

    public float vert;
    public float horiz;
    public bool isJumped;
    public bool isRun;
    public bool isSeat;
    public bool isSeatDown;
    public bool isSeatUp;

    public override string ToString()
    {
        return "(" + vert + ", " + horiz + "), jump = " + isJumped + ", seat = " + isSeat;
    }
}
